
- Starsector mod how to#
- Starsector mod install#
- Starsector mod code#
- Starsector mod license#
- Starsector mod simulator#
Don't worry about size too much right now. Roughly place weapon mounts, engines etc and think about how these will affect gameplay.
Starsector mod how to#
That's probably what you wanted to learn how to mod to do anyway, right? I bet it was.įor the purposes of this tutorial, we're going to be creating a little shuttle called the Bastard, with a small missile hardpoint and a universal turret. Now that we've created a mod, let's make that mod actually do something! Specifically, let's make it add a custom ship to the game. It appears in the mod list and you can select it and run Starsector with it enabled! It won't do anything yet, of course, but we've taken the first step. And that's it! Congratulations, you're done! You've made a mod! Save that file in Starsector/mods/mymod (or whatever you named your mod folder). Opening up a mod_info.json from an existing mod, it should look something like this:ġ The easiest way to get a working one is to copy it from another mod so let's go ahead and do that - mod_info JSONs aren't the sort of thing where you have to worry about intellectual property. Once we've done that, we're going to need a mod_info.json file - this is a JSON formatted text file that tells the game that the mod exists. For this tutorial, we're going to call it 'My Mod'.
Starsector mod install#
Navigate to your Starsector install directory, open the /mods/ subfolder, and create a new folder - title it whatever you want the name of your mod to be. So, the first thing we need to do is literally create the mod.

2.6 Campaign Spawning (also required for Custom Production from Colonies).Once we've got those together, we're ready to start working on our mod. There are several tutorials on the forums on how to set up your preferred IDE for Starsector modding: Eventually, (you do NOT need to set up an IDE for making a basic ship or weapon!) an IDE for editing scripts and compiling a.If you're already familiar with GIMP that's also an option, but it's much less user-friendly and more difficult to learn than Krita. An art program that supports transparency layers: Adobe Photoshop is the standard, but some people use Krita (which is free) to good effect.

Starsector mod license#
csv files: If you have a license for Microsoft Excel you can use that, otherwise I recommend downloading the free Ron's CSV Editor.
Starsector mod code#
VS Code is a good alternative, especially for those not on Windows.
Starsector mod simulator#

This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding.
